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[ PLAYER INFORMATION ]
Player Name: Lady of the Thread
Age: 25+
Timezone: Eastern Time (GMT-4)
Personal Journal: [personal profile] ladyofthethread
Contact Information: the_embroideress@yahoo.com
Current Characters: Lily Ivory
Links to Activity Check: http://soul-ooc.dreamwidth.org/1182354.html?thread=33522578#cmt33522578

[ CHARACTER INFORMATION ]
Name: Morgan LeFlay
Age: early 20s (an estimate since it’s never stated in canon)
Gender: Female
Canon: Tales of Monkey Island
Timeline: The beginning of chapter 3, Lair of the Leviathan, after Guybrush’s ship is swallowed whole by a giant manatee and Morgan gets knocked out by a falling barrel of gunpowder.

Background:
Tales of Monkey Island on the Monkey Island Wiki
Morgan’s article on the Monkey Island Wiki

Personality:
When we first meet her, Morgan LeFlay is a very independent woman who chooses to earn her living as a pirate hunter, confident and boastful about her skills, determined and focused on her job. She is also rather greedy and willing to backstab people for money and although she is later revealed to be secretly lonely beneath the cold and brutal appearance.

But after spending more time with Guybrush and being forced to work with him to get out of a dangerous situation, she finds herself questioning her choices and feeling guilty for betraying him. She becomes mopey and regrets her decision, eventually leading her to try to redeem herself by retrieving Guybrush’s amputated hand. But LeChuck kills her before she is able to and when she next appears in the afterlife, she’s depressed and feels worthless because she was defeated so easily. Guybrush helps to restore her confidence and she then helps him by sacrificing the thing most important to her—her independence (although she tells him it’s just her reputation and she can build it back up)—as an ingredient for a voodoo spell to help Guybrush escape the afterlife. She also aids him in defeating LeChuck, putting an end to his murderous rampage across the Caribbean and his attempt to become a demon pirate god. She becomes a nicer person, still confident but a lot less selfish and backstabbing, no longer resorting to violence first and willing to cooperate with others. However, since I am taking her from an early canon point because I believe it would be easiest to get her quickly involved in the war before she becomes mopey or depressed, I will focus on her initial personality described in the first paragraph.

Little is revealed of Morgan’s early life in canon but she claims to have followed Guybrush Threepwood her whole life, studying all his moves and believing him to be a ruthless pirate. Therefore, it’s highly likely that the tales of his adventures are what first inspired her to take up swordfighting and study with Dante Dragotta. We also learn that she killed her first boyfriend Gustavo for personal reasons and that she avenged the death of a close relative, her uncle Jugbender, which implies Gustavo was the one who killed her uncle. Such a betrayal seems to be the probable reason for her becoming cold and brutal, hardening herself so that she won’t be hurt by such betrayal again.

Morgan is very independent, greatly preferring to work alone and do things her own way. Even after they’re swallowed whole by a giant manatee and Guybrush has taken her sword away, she’s still reluctant to cooperate with him in finding a way out and spends a good portion of the chapter sulking because he won’t do things her way. She tends to be impatient and wants to resort to violence rather than trying to talk and cooperate with others first. And in the afterlife, when Guybrush asks her what was the most important thing to her when she was alive, her answer is, “My independence, probably. I liked being my own woman. Still do.”

Morgan is confident and rather boastful about her abilities, introducing herself to Guybrush as a “Mighty Pirate Hunter” whose “name is feared across the seven seas” and who has “taken down some of the most hardened grog-guzzling scumbags from here to Zanzibar.” Even against the person she has idolized for years, she doesn’t question her ability to win. And when Guybrush finally wants her help fighting off De Cava’s crew inside the manatee, she first demands an apology from him for earlier thinking she was incapable of handling the situation.

She is very determined and focused on her job, stating that once hired, she won’t quit until the job is done. Even though she fangirls Guybrush a bit when she first meets him, she tends to put aside personal feelings when it comes to her work. And she’s undeterred by the fact that a mad scientist with a penchant for amputations wants her to capture her lifelong idol so that he can dissect him. She even still tries to capture Guybrush right after both of them have been swallowed whole by a giant manatee, ignoring the more immediate problem of how they can escape!

Morgan is rather greedy and largely motivated by money. She’s unhesitant about cutting off Guybrush’s hand because she had been hired by the Marquis De Singe to bring back his voodoo pox-infected hand for study. When De Singe decides he also wants the rest of Guybrush and offers her double to capture him alive, she immediately asks for triple instead. And despite being forced to work with Guybrush and becoming friendly with him, she still betrays him for the 30,000 pieces of silver, knocking him out and bringing him back to De Singe. Even afterwards, she refuses to help Guybrush when he’s put on trial, saying that he couldn’t afford her. (However, her guilty feelings from betraying Guybrush do make her turn down a further offer from De Singe to track down and capture Guybrush’s wife Elaine.)

She is also secretly lonely. When Guybrush asks her if she has any insight on dealing with an aggressive female manatee that has been killing any males that come near its cave, she replies that the female manatee is probably just lonely and needs a male manatee that won’t be so afraid of her, that she kills them because that’s all she knows, and that a male manatee that could overcome fear and stand its ground long enough might be able to teach her something different. From the sad faces she makes during this speech while Guybrush’s back is turned, it seems to imply that she’s talking not only about the manatee but also about herself. And like the manatee, she eventually learns to be nicer thanks to Guybrush’s influence.

Why is your character a good fit for the setting of Soul Campaign, and what will they do once they are in the game?
Morgan is a skilled swordfighter and works as a bounty hunter in canon. She also enjoys a good fight and is interested in earning lots of money so she’d be likely to take on missions whenever she can. However, with her independent nature, she’d be grumpy about having to work with someone else and would be unlikely to consider taking on a permanent partner for quite some time.

List the abilities your character will still have in Soul Campaign:
Swordfighting skills
Morgan learned swordfighting from Dante Dragotta, who she called the greatest swordsman in the Caribbean. She has also studied Guybrush’s moves, bragging that she can match him blow for blow. As a result, she’s skilled at swordfighting and has earned a fearful reputation as a bounty hunter.

Acrobatics
Morgan is also capable of various acrobatics, performing flips and somersaults when moving between different parts of Guybrush’s ship and Club 41 during fights. She also has great balance with part of her fight against Guybrush taking place on the ship’s mast. And she does all of this while wearing heeled boots and with her sword in one hand!

Sailing
There are references to Morgan owning a ship called The Knave of Toro. And after she captures Guybrush at the end of chapter 3, she also knocks out Winslow and sails The Screaming Narwhal back to Flotsam Island on her own. Not that sailing skill would be of much use in the middle of a desert…

Being able to hold her breath for 5 minutes
Trying to imitate her idol Guybrush who was said to be able to hold his breath for 10 minutes, Morgan trained herself to hold her breath for 5 minutes. (Apparently, real life world records are actually even longer than 5 minutes so although it sounds unlikely, it’s still within human limits.) And she jumps off Guybrush’s ship after acquiring his hand so she’s probably a good swimmer, too.

List the weaknesses your character will gain (or lose) in Soul Campaign:
Loss of her sword
Although she sometimes tries to kick opponents during swordfights, Morgan’s main way of fighting is with her sword and she spends a good part of the third chapter sulking because Guybrush took her weapon away while she was knocked out and he refuses to immediately resort to violent methods to try to get out of the giant manatee.

Being forced to work with others
Morgan is very independent and in her work as a mercenary, it’s her preference to work alone so it would take some adjustment for her to have to cooperate with a human Weapon.

Being unfamiliar with the modern world
Although the game makes humorous use of anachronisms, such as a “desingeograph” (an x-ray) of Guybrush’s hand, it is set in the Caribbean during the era of piracy and Morgan would be mostly unfamiliar with modern technology.

[ MEISTER ]

Soul Description:
Independent, Confident, Boastful, Determined, Greedy, Lonely
Morgan’s soul is red like the color of her vest and the blood of the pirates she has spilled in her career as a mercenary. Its expression is determined and it has hair resembling Morgan’s short flipped hairstyle with the ends coming to a pair of points.

Ability:
Soul Excitement
Morgan does enjoy a good fight and fangirls Guybrush before their fight, excited to have a chance to battle her idol. She also gushes about the fight to De Singe when she returns to him with Guybrush’s hand.

[ SAMPLES ]

First-Person
[A gloved hand poked at the mirror for a few moments with the mission board visible in the background before it turned and focused on a young woman with short flipped dark hair and olive eyes. A burgundy leather choker covered her neck, a gold pauldron rested on her right shoulder and a dark red vest hugged her figure below a low cut neckline.]

[She was also wearing a very crabby expression. Guess who just tried to demand her sword back and to be let out on a mission on her own without success?]


I am Morgan LeFlay, Mighty Pirate Hunter [TM]! I’ve taken down dozens of pirates all across the seven seas! But that stupid barrel of voodoo-infused grog took my sword and these pansy schoolmarms won’t let me take a job on my own. [Morgan rolled her eyes. She’d never needed anything but the Blade of Dragotta and her own skills to take down scumbags before! And she wasn’t pleased at this obstacle between her and her job. She continued impatiently.]

So, I need a Weapon. Because the sooner this war ends, the sooner I can get home and capture the legendary Guybrush Threepwood and collect my 30,000 pieces of silver!

[She would like to collect that bounty before she resembled those skulls on the school’s facade!]

Third-Person
The stars glinted like newly minted pieces of eight as Morgan rowed towards the Screaming Narwhal. When she reached the ship, her new grappling hook was quickly tossed upwards, the sound of the metal hooking on a wooden railing masked by the lapping of the Caribbean.

A minute later and she was on the deck, the Blade of Dragotta pointed towards Winslow’s neck before he could utter a word. Their first battle had been glorious but she wasn’t going to let Guybrush escape again. The Pirate Hunter’s Code might have said not to kill anyone you weren’t being paid to but she wasn’t above threatening his first mate.

Guybrush called her bluff but that didn’t matter much, not while she still had Winslow at swordpoint. Ha! And now he was trying to talk her into joining his crew? While the idea of adventuring with her idol had its appeal, she wasn’t going to abandon this job. Plus, he was already married to Elaine. Ugh!

But the bantering soon stopped and she lowered her sword, astonished at the sight rising from the sea. A giant manatee, its jaws stretching wide as it approached the ship. Mighty pirate hunter or not, she couldn’t help joining Guybrush and Winslow in a scream as the vessel was engulfed.

The ship lurched, causing cargo to go flying and Winslow to fall to the lower portion of the deck. Morgan also stumbled but reflexively grabbed for a railing to right herself. As the vessel settled on the creature’s tongue, she leapt into the air and turned a couple of somersaults before landing on her feet near the pirates and brandishing her sword at Guybrush. She was going to take him in. It didn’t matter if they were inside a manatee! She’d just cut her way out!

Look behind her? Was he seriously trying that old trick again? It didn’t work last time and there was no way it was going to work this— The displaced barrel of gunpowder rolled off the mast and hit, causing an explosion of pain inside her skull and she fell over the ship’s edge, unconscious.

She was still out cold when the screens in the Kishin Chamber flickered on, Spirit’s voice finally nudging at her consciousness. “Guybrush?” she mumbled. That didn’t sound like Guybrush…

Her eyes finally opened and she stood up, reaching to draw her sword. What the—? It was gone?! With narrowed eyes, she looked around the dimly lit room. And where was Guybrush and the Screaming Narwhal? This didn’t look like the inside of a manatee… “Where am I?” And what were those glowing things overhead? They reminded her of the images made by that ‘illuminopictoscreen’ De Singe had in his ‘laboratorium.’

As she listened, her expression grew angry. Was that red-haired man serious? A different world!? As if she wasn’t already late getting back to Flotsam Island with Guybrush!

Notes
N/A

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Morgan LeFlay

July 2013

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